PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) TIPE BATTLE MATH TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS V SDN 49 KURANJI

  • Mifta Hurrahmi Universitas Adzkia
  • Yoga Suhendra Universitas Adzkia
Keywords: Game Based Learning, Battle Math, Learning Outcomes, Mathematics, Elementary School

Abstract

This study was motivated by the low mathematics learning outcomes of fifth-grade students at SDN 49 Kuranji. The Mid-Semester Summative Assessment showed that 54.76% of 42 students had not reached the Learning Objective Achievement Criteria (KKTP) of 75. The study aimed to determine whether the Game Based Learning (GBL) model of the Battle Math type had a significant effect on students’ mathematics learning outcomes. A quantitative approach with a quasi-experimental method and a Nonequivalent Posttest-Only Control Group Design was used. Saturated sampling covered all fifth-grade students, who were divided into an experimental class (19 students) taught with Battle Math and a control class (21 students) taught conventionally. The material was fraction addition and subtraction, delivered in two meetings. Data were collected with a multiple-choice posttest whose validity, reliability, difficulty level, and discriminating power had been tested (17 of 20 items were valid; reliability = 0.920). The data were analyzed with the Shapiro-Wilk normality test, Levene’s homogeneity test, and an Independent Samples t-Test in IBM SPSS Statistics. Both groups were normally distributed (Sig. 0.809 and 0.746) and homogeneous (Sig. 0.342). The t-test produced a t-value of 4.831, which is greater than the t-table value of 2.021, with a Sig. (2-tailed) of 0.000 < 0.05, so H0 was rejected and H1 was accepted. It is concluded that the Battle Math GBL model has a significant effect on students’ mathematics learning outcomes. The model can be considered an alternative for creating more active, engaging, and meaningful mathematics learning in elementary schools.

Keywords: Game Based Learning, Battle Math, Learning Outcomes, Mathematics, Elementary School

References

Arikunto, S. (2018). Dasar-dasar evaluasi pendidikan (Edisi 3). Jakarta: Bumi Aksara.

Byun, J., & Joung, E. (2018). Digital game-based learning for K–12 mathematics education: A meta-analysis. School Science and Mathematics, 118(3–4), 113–126.

Deng, L., Wu, S., Chen, Y., & Peng, Z. (2020). Digital game-based learning in a Shanghai primary-school mathematics class: A case study. Journal of Computer Assisted Learning, 36(5), 709–717.

Dewantara, K. H. (2021). Karya Ki Hadjar Dewantara: Bagian pertama: Pendidikan (Cetakan ulang). Yogyakarta: Majelis Luhur Persatuan Tamansiswa.

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441–467. https://doi.org/10.1177/1046878102238607

Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students’ cognitive and affective domain: A systematic review. Frontiers in Psychology, 14, 1105806. https://doi.org/10.3389/fpsyg.2023.1105806

Julaikum, E., Khatimah, H., & Kurniawan, E. (2025). The effectiveness of the Battle Math educational game to improve motivation and numeracy skills of fourth grade students. Journal of Educational Sciences, 9(5), 3632–3641. https://doi.org/10.31258/jes.9.5.p.3632-3641

Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. Dalam R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction (Vol. 3, hlm. 223–253). Hillsdale, NJ: Lawrence Erlbaum Associates.

Piaget, J. (1972). The principles of genetic epistemology. London: Routledge & Kegan Paul.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533

Rosyida, R. H., & Sutriyani, W. (2026). Pengaruh model Game Based Learning berbasis Gimkit terhadap hasil belajar matematika di sekolah dasar. Jurnal Pembelajaran dan Matematika Sigma (JPMS), 12(1), 17–23. https://doi.org/10.36987/jpms.v12i1.9183

Siregar, P. D., & Sitepu, M. S. (2023). Pengaruh model Game Based Learning terhadap aktivitas belajar peserta didik pada pembelajaran matematika di kelas V SD Muhammadiyah 01 Medan. Journal of Student Development Informatics Management (JoSDIM), 3(2), 263–271. https://doi.org/10.36987/josdim.v3i2.5099

Sugiyono. (2019). Metode penelitian pendidikan: Pendekatan kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Sun, L., Kangas, M., Ruokamo, H., & Siklander, S. (2021). Primary school students’ perceptions of scaffolding in digital game-based learning in mathematics. Learning, Culture and Social Interaction, 28, 100457.

Tokac, U., Novak, E., & Thompson, C. G. (2019). Effects of game-based learning on students’ mathematics achievement: A meta-analysis. Journal of Computer Assisted Learning, 35(3), 407–420. https://doi.org/10.1111/jcal.12347

Undang-Undang Republik Indonesia Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional. Jakarta: Sekretariat Negara.

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes.

Published
2026-10-25
How to Cite
Mifta Hurrahmi, & Yoga Suhendra. (2026). PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) TIPE BATTLE MATH TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS V SDN 49 KURANJI. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(04), 526 - 534. https://doi.org/10.36989/didaktik.v12i04.19573

Most read articles by the same author(s)