PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN MEDIA AUGMENTED REALITY (AR)
Abstract
his study aims to improve the learning outcomes of students in class V SDN
Randuacir 03 through the application of the Problem Based Learning (PBL) learning
model with the help of Augmented Reality (AR) learning media. The background of
this study is the low learning outcomes of students, one of which is caused by the
use of classical learning media without the help of concrete learning media, plus at
this time, almost all students are very close to cellphones and technology. This study
is a Classroom Action Research (CAR) which is carried out in 2 cycles using the
Kemmis and Mc Taggart models. The subjects of the study were 8 students in Class
V SDN Randuacir 03. In the first cycle, 5 students got scores above the KKTP and
3 students got scores below the KKTP with an average of 68.75 and a percentage
of completion of 62%. In the second cycle, 7 students scored above the KKTP and
1 student scored below the KKTP with an average of 79 and a completion
percentage of 87.5%. Based on the results of the study, the use of the Problem
Based Learning (PBL) model with the help of Augmented Reality (AR) media can
improve student learning outcomes in the subject of Science.
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