PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN MEDIA AUGMENTED REALITY (AR)

  • Nur Sita Faridah Arum Wangi Universitas Kristen Satya Wacana
  • Sunardi Universitas Kristen Satya Wacana
Keywords: Problem Based Learning, Augmented Reality, Learning Outcomes

Abstract

his study aims to improve the learning outcomes of students in class V SDN

Randuacir 03 through the application of the Problem Based Learning (PBL) learning

model with the help of Augmented Reality (AR) learning media. The background of

this study is the low learning outcomes of students, one of which is caused by the

use of classical learning media without the help of concrete learning media, plus at

this time, almost all students are very close to cellphones and technology. This study

is a Classroom Action Research (CAR) which is carried out in 2 cycles using the

Kemmis and Mc Taggart models. The subjects of the study were 8 students in Class

V SDN Randuacir 03. In the first cycle, 5 students got scores above the KKTP and

3 students got scores below the KKTP with an average of 68.75 and a percentage

of completion of 62%. In the second cycle, 7 students scored above the KKTP and

1 student scored below the KKTP with an average of 79 and a completion

percentage of 87.5%. Based on the results of the study, the use of the Problem

Based Learning (PBL) model with the help of Augmented Reality (AR) media can

improve student learning outcomes in the subject of Science.

References

Achjar, A. 2008. Pendidikan dan
Tantangan Globalisasi. Jakarta:
Grasindo.
Gagné, R. M., & Briggs, L. J. (1979).
Principles of instructional design
(2nd ed.). New York: Holt,
Rinehart and Winston.
Trianto. (2009). Mendesain model
pembelajaran inovatif-progresif:
Konsep, landasan, dan
implementasinya pada kurikulum
tingkat satuan pendidikan (KTSP).
Jakarta: Kencana.
Hmelo-Silver, C. E. (2004). Problem-
based learning: What and how do
students learn? Educational
Psychology Review, 16(3), 235–
266.
https://doi.org/10.1023/B:EDPR.0
000034022.16470.f3
game. Journal of Computer
Assisted Learning, 29(6), 505–
517.
https://doi.org/10.1111/jcal.12008
Sani, Ridwan Abdullah. (2019).
Revolusi belajar: Upaya
menciptakan pembelajaran efektif
dan bermakna. Jakarta: Bumi
Aksara
Dunleavy, M., & Dede, C. (2014).
Augmented reality teaching and
learning. In J. M. Spector, M. D.
Merrill, J. Elen, & M. J. Bishop
(Eds.), Handbook of research on
educational communications and
technology (4th ed., pp. 735–745).
New York:
Springer.OUCI+4SpringerLink+4
OUCI+4
Bressler, D. M., & Bodzin, A. M.
(2013). A mixed methods
assessment of students' flow
experiences during a mobile
augmented reality science
Published
2025-07-06
How to Cite
Nur Sita Faridah Arum Wangi, & Sunardi. (2025). PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN MEDIA AUGMENTED REALITY (AR). Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 11(02), 211 - 224. https://doi.org/10.36989/didaktik.v11i02.7090