PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL INTERAKTIF DENGAN INTEGRASI AUGMENTED REALITY (AR) FASE F PADA MATA PELAJARAN TEKNOLOGI PERKANTORAN SMKN 12 JAKARTA

  • Wiwit Aulia Universitas Negeri Jakarta
  • Darma Rika Swaramarinda Universitas Negeri Jakarta
  • Ferry Setyadi Atmadja Universitas Negeri Jakarta
Keywords: Learning Media, Flipbook, Augmented Reality, ADDIE Model, Office Technology

Abstract

The lack of learning media that serve as both the primary learning resource and provide visual reinforcement in the Office Technology subject at SMKN 12 Jakarta motivated this study. This study aimed to develop an interactive digital flipbook integrated with Augmented Reality (AR) that is feasible and effective for learning. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The results showed that the developed learning media were highly feasible and effective, with an average feasibility score of 90.79% and an N-Gain score of 0.77. Therefore, the interactive digital flipbook integrated with AR is considered highly feasible and effective as the primary learning resource for the Office Technology subject (Phase F) at SMKN 12 Jakarta.

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Published
2026-08-16
How to Cite
Aulia, W., Rika Swaramarinda, D., & Setyadi Atmadja, F. (2026). PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL INTERAKTIF DENGAN INTEGRASI AUGMENTED REALITY (AR) FASE F PADA MATA PELAJARAN TEKNOLOGI PERKANTORAN SMKN 12 JAKARTA. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(03), 333 - 342. https://doi.org/10.36989/didaktik.v12i03.18387