PENGEMBANGAN MEDIA INTERAKTIF “ABAYA” AYO BELAJAR BUDAYA BERBASIS CANVA UNTUK MENINGKATKAN MINAT BELAJAR IPAS SISWA SDN 2 PADOKAN BANTUL

Penelitian Pengembangan

  • Nadia Endah Widyaningrum Universitas PGRI Yogyakarta
  • Urip Muhayat Wiji Wahyudi Universitas PGRI Yogyakarta
Keywords: interactive media, Canva, learning interest

Abstract

This research aims to develop ABAYA (Ayo Belajar Budaya), an interactive learning media based on Canva to improve fourth-grade students’ interest in IPAS learning at SDN 2 Padokan. The development used the ADDIE model through five stages: analysis, design, development, implementation, and evaluation. The media was validated by experts and tested in both limited and field trials. Student and teacher responses showed high practicality (89% and 97% respectively). The effectiveness was measured through pre- and post-interest questionnaires, showing an increase from 68.4% to 86%. A paired sample t-test indicated a significant improvement (Sig. 0.000 < 0.05). The results suggest that ABAYA is feasible and effective to support IPAS learning in elementary schools.

References

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Artikel in Press :

Asnawati, Y., & Sutiah, S. (2023). Pengembangan Media Vidio Animasi Berbasis Aplikasi Canva Untuk Meningkatkan Motivasi Belajar Siswa. Journal of Islamic Education, 9(1), 64–72. https://doi.org/10.18860/jie.v9i1.22809

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Bella Chintya Neyfa, D. T. (1976). PERANCANGAN APLIKASI E-CANTEEN BERBASIS ANDROID DENGAN MENGGUNAKAN METODE OBJECT ORIENTED ANALYSIS & DESIGN ( OOAD ). Bmj, 1(6001), 107–109. https://doi.org/10.1136/bmj.1.6001.107

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Published
2025-07-23
How to Cite
Widyaningrum, N. E., & Urip Muhayat Wiji Wahyudi. (2025). PENGEMBANGAN MEDIA INTERAKTIF “ABAYA” AYO BELAJAR BUDAYA BERBASIS CANVA UNTUK MENINGKATKAN MINAT BELAJAR IPAS SISWA SDN 2 PADOKAN BANTUL : Penelitian Pengembangan . Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 11(02), 280 - 293. https://doi.org/10.36989/didaktik.v11i02.6653