PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA BERBASIS GAME EDUKASI PADA MATERI KERAGAMAN BUDAYA INDONESIA KELAS IV DI SD NEGERI KEBURUSAN

  • Fenny Nurlaelasari universitas muhammadiyah purworejo
  • Titi Anjarini universitas muhammadiyah purworejo
  • Suyoto universitas muhammadiyah purworejo
Keywords: Snake and Ladder Media, Educational Game, Indonesian Cultural Diversity

Abstract

This study aims to: 1) Develop a snake and ladder board game-based educational media for the topic of cultural diversity in Indonesia for fourth-grade students at SD Negeri Keburusan. 2) Determine the feasibility of implementing the developed game-based educational media in teaching cultural diversity in Indonesia for fourth-grade students at SD Negeri Keburusan.

This research employs a Research and Development (R&D) approach using the ADDIE model, which consists of five development stages. The study subjects were 21 fourth-grade students at SD Negeri Keburusan. Data collection techniques included observation, interviews, questionnaires, and tests, using instruments such as observation sheets, learning implementation observations, interviews, expert validation from media and content specialists, teacher assessments, and student responses. Data analysis was conducted by evaluating the feasibility, practicality, and effectiveness of the media.

The results indicate that: 1) The snake and ladder board game-based educational media on Indonesia's cultural diversity was successfully developed using the ADDIE model. 2) The product feasibility results show that the validity aspect achieved an average score of 81%, categorized as "highly feasible," the practicality aspect obtained an average score of 92%, categorized as "highly practical," and the effectiveness aspect achieved an average score of 80%, categorized as "highly effective." Based on these findings, it can be concluded that the snake and ladder board game-based educational media on Indonesia's cultural diversity for fourth-grade students at SD Negeri Keburusan meets the criteria of validity, practicality, and effectiveness, making it suitable for use in the learning process.

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Published
2025-03-25
How to Cite
Fenny Nurlaelasari, Titi Anjarini, & Suyoto. (2025). PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA BERBASIS GAME EDUKASI PADA MATERI KERAGAMAN BUDAYA INDONESIA KELAS IV DI SD NEGERI KEBURUSAN . Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 11(01), 212 - 224. https://doi.org/10.36989/didaktik.v11i01.5670

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