PENGEMBANGAN MEDIA SNAKE BOARD GAME UNTUK MENINGKATKAN BERPIKIR KRITIS PESERTA DIDIK KELAS IV PADA MATERI BAGIAN-BAGIAN TUMBUHAN

  • Dinda Permatasari Universitas Widya Dharma
  • Isna Rahmawati Universitas Widya Dharma
  • Nela Rofisian Universitas Widya Dharma
Keywords: snake board game, critical thinking, ipas

Abstract

This study was motivated by the low critical thinking skills of fourth-grade students at SD N 2 Planggu and the suboptimal use of interactive learning media in the classroom. The purpose of this study was to develop a snake board game learning medium that is appropriate, practical, and effective in improving students’ critical thinking skills in the IPAS subject. This study is a Research and Development (R&D) project using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 20 fourth-grade students at SD N 2 Planggu. Data collection techniques included interviews, observations, questionnaires, and tests. The research instruments used included an expert validation sheet, a student response questionnaire, and pretest and posttest questions. The data were analyzed using descriptive statistical techniques and N-Gain Score calculations. The results showed that the snake board game was deemed suitable based on validation by practitioner experts (80%), media experts (87.5%), and subject matter experts (97.1%). This medium was also deemed practical because it is easy to operate and capable of creating an active and enjoyable group learning atmosphere. Furthermore, this medium proved effective in enhancing critical thinking skills, as evidenced by the experimental class’s average posttest score of 93.00, which significantly outperformed the control class’s score of 72.40, supported by an average N-Gain of 0.8139 in the high category. Thus, the snake board game is a suitable, practical, and effective innovation for IPAS instruction for elementary school students.

References

Abdullah, Muhammad Nur, and Nurhalizah. 2025. “Pengembangan Multimedia Pembelajaran Interaktif Berbasis Game Edukasi Untuk Mendukung Pembelajaran Abad 21 Di Sekolah Dasar.” At-Tasyrih Jurnal Pendidikan Dan Hukum Islam 11(2):339–48.

Budiarti, Dina, and Rohani. 2026. “Studi Literatur Media Digital Dalam Meningkatkan Kemampuan Berpikir Kritis Peserta didik Sekolah Dasar.” Pendas : Jurnal Ilmiah Pendidikan Dasar 11(02):239–48.

Chahibah, Nur, Eti Kusmayati, and Unayah. 2021. “Penerapan Metode Demonstrasi Untuk Meningkatkan Hasil Belajar Peserta didik Pada Pembelajaran IPA Tentang Struktur Dan Fungsi Bagian Tumbuhan.” Jurnal Tahsinia (Jurnal Karya Umum Dan Ilmiah) 1(2):199–208.

Firdaus, Ahmad, and Muhammad Taopik Kurrohman. 2024. “Reformasi Paradigma Pendidikan Menuju Sistem Yang Merata Dan Bermutu Di Indonesia.” Shibyan Jurnal Pendidikan Pendidik Madrasah Ibtidaiyah 2(2):107–22.

Ismaimuza, Dasa. 2025. Konflik Kognitif, Berpikir Kritis Dan Kreatif Dalam Pembelajaran Matematika. edited by A. Hapsan. CV. Ruang Tentor.

Maulidah, Hamidatul, and Feriska Listrianti. 2025. “Optimalisasi Permainan Ular Tangga Dalam Meningkatkan Konsentrasi Peserta didik MI Az Zainiyah II Karanganyar.” Pendas : Jurnal Ilmiah Pendidikan Dasar 10(01):915–27.

Ningsih, Tutut Harlina Ilmiah, Yeni Kartika Dewi, Diyah Puspita Sari, Intan Sari Rufiana, and Ratna Ekawati. 2024. “Analisis Kemampuan Berpikir Kritis Peserta didik Pembelajaran IPAS Kelas 5 Sekolah Dasar.” Pendas : Jurnal Ilmiah Pendidikan Dasar 09(04):202–13.

Nurlinawati, Wahyu, and Tutuk Ningsih. 2025. “Peran Pendidik Dalam Menumbuhkan Keterampilan Berpikir Kritis Pada Pembelajaran IPAS Di SDN 2 Bajong Purbalingga.” Pendas : Jurnal Ilmiah Pendidikan Dasar 10(02):221–34.

Patras, Yuyun Elizabeth, Clarissa Yolanita, Diki Akmal Wildan, and Lili Fajrudin. 2024. “Pembelajaran Berbasis STEM Di Sekolah Dasar Guna Meningkatkan Kemampuan Berpikir Kritis Dalam Rangka Menyongsong Pencapaian Kompetensi Peserta didik Abad 21.” Kalam Cendekia: Jurnal Ilmiah Kependidikan 12(2):858–67.

Sastri, Innaya Meidini, Nadia Koesvahana, Jesi Alexander Alim, and Mitha Dwi Anggriani. 2025. “Peran Statistik Dalam Meningkatkan Kualitas Penelitian Pendidikan.” Journal Educational Research and Development 02(01):605–10.

Wijaya, Asep, and Fahmi Makraja. 2024. “Implementasi Media Pembelajaran Berbasis Digital Dan Konvensional Pada Pembelajaran PAI Di SDN 32 Rejang Lebong.” Jurnal Tarbiyah Almuslim 2(1):38–54.

Published
2026-08-28
How to Cite
Dinda Permatasari, Isna Rahmawati, & Nela Rofisian. (2026). PENGEMBANGAN MEDIA SNAKE BOARD GAME UNTUK MENINGKATKAN BERPIKIR KRITIS PESERTA DIDIK KELAS IV PADA MATERI BAGIAN-BAGIAN TUMBUHAN . Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(03), 317 - 327. https://doi.org/10.36989/didaktik.v12i03.18714