UPAYA PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MELALUI MODEL PROBLEM-BASED LEARNING BERBANTUAN MEDIA INTERAKTIF GAME EDUKASI PADA SISWA KELAS IV SD KHOIRU UMMAH 19
Abstract
This study was motivated by the fact that some fourth-grade students at SD Khoiru Ummah 19 were still struggling to understand the topic of "Cardinal Directions," resulting in suboptimal learning outcomes. The study aimed to determine Indonesian language learning outcomes prior to the implementation of the Problem-Based Learning (PBL) model supported by interactive educational game media, to assess the improvement in learning outcomes following the model's implementation, and to identify challenges encountered during the process. A Classroom Action Research (CAR) method was employed, conducted over two cycles. Each cycle comprised stages of planning, action implementation, observation, and reflection. The research subjects consisted of 24 fourth-grade students from SD Khoiru Ummah 19. Data collection techniques included learning outcome tests, observation of teacher and student activities, and documentation. The results showed that in the Cycle I pretest, 15 students (62.50%) met the mastery criteria (KKTP), while 9 students (37.50%) did not. Following the intervention, the number of students achieving mastery in the Cycle I posttest rose to 19 (79.17%). In the Cycle II pretest, mastery increased to 21 students (87.50%), and in the Cycle II posttest, it rose further to 23 students (95.83%). Student activity levels improved from 70% in Cycle I to 92.5% in Cycle II, while teacher activity levels increased from 85% to 100%. These results met the established research success indicator of at least 80%.
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