IMPLEMENTASI MODEL TGT BERBANTU MEDIA GAYANG SEBAGAI UPAYA PENINGKATAN HASIL BELAJAR IPAS KELAS V SEKOLAH DASAR
Abstract
The importance of learning science in the world of basic education makes teachers required to be able to create a pleasant learning atmosphere and be able to motivate students to collaborate in the learning process. From the data in the field, the results of observations made by researchers during the pre-cycle on August 31, 2023 at Noborejo 01 Salatiga State Elementary School in the learning process using a classical model and centered on the teacher alone. solution to the application of the TGT (Teams Games Tournament) model with the help of gayang media as an increase in student learning outcomes. The existence of this TGT type cooperative learning model provides opportunities for students to be able to develop their thinking skills in solving problems and foster a spirit of learning and a sense of responsibility for fellow members in their group. The results of observations on the positive activities of students were 70% in cycle I and increased to 89% in cycle II, learning management was originally 72% in cycle I to 88% in cycle II, with the implementation of the TGT (Teams Games Tournament) cooperative model assisted by Gayang media (Puppet Pictures) the learning outcomes of students increased, this was shown from an average of 70.0 in cycle I to 77.8 in cycle II. As well as an increase in students' learning completeness from 69% in cycle I to 86% in cycle II.
References
Adiputra, D. K., & Heryadi, Y. (2021). MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAMS GAMES TOURNAMENT) PADA MATA PELAJARAN IPA DI SEKOLAH DASAR. HOLISTIKA(Jurnal Ilmiah PGSD), 104–111.
Alfira, A., & Syofyan, H. (2022). Pengaruh model pembelajaran kooperatif tipe teams games tournament (TGT) terhadap hasil belajar IPA daur kehidupan hewan siswa SD. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 177. https://doi.org/10.29210/022080jpgi0005
Astuti, W., & Kritin, F. (2018). PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELJAR IPAS. I(3), 155–162.
Bagja Sulfemi, W. (2018). PENGGUNAAN TAMES GAMES TOURNAMENT (TGT) DENGAN MEDIA KARTU DALAM MENINGKATKAN HASIL BELAJAR. JOURNAL OF KOMODO SCIENCE EDUCATION, 01(01), 1–14. http:ejournal.stkipsantupaulus.ac.id/index.php/jkse
Fitra, Y., Universitas, S., Tambusai, P. T., Tuanku, J., No, T., & Yenni, B. (2018). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMESTOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJARMATEMATIKA SISWA KELAS V SEKOLAH DASAR NEGERI 003 BANGKINANG KOTA. 2(1), 154–163.
Hidayat, I. (2019). 50 Strategi Pembelajaran Populer. Diva Press.
Hikmah, M., Anwar, Y., & Riyanto, D. (n.d.). PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) TERHADAP MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK PADA MATERI DUNIA HEWAN KELAS X DI SMA UNGGUL NEGERI 8 PALEMBANG. In JURNAL PEMBELAJARAN BIOLOGI (Vol. 5, Issue 1).
Rani, D. E. (2022). Penerapan Kooperatif Teams Games Tournament (TGT) Untuk Meningkatkan Hasil Belajar Matematika. Jurnal Basiced, 6(4), 6068–6077.
Setianingsih, D., Dian Ayu Afiani, K., Binti Mirnawati Pendidikan Guru Sekolah Dasar, L., & Keguruan dan Ilmu Pendidikan, F. (2021). PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR MATERI PERKALIAN SISWA KELAS III SD MUHAMMADIYAH 8 SURABAYA. In ALPEN: Jurnal Pendidikan Dasar (Vol. 5, Issue 1).
Suardi Wiradarma, K., Ketut Suarni, N., & Tanggu Renda, N. (2021). Analisis Hubungan Minat Belajar terhadap Hasil Belajar Daring IPA Siswa Kelas III Sekolah Dasa(3), 408–415. https://ejournal.undiksha.ac.id/index.php/JJPGSD
Suwarni, N., & Buluh Kecamatan Siak Hulu Kabupaten Kampar, T. (2019). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) UNTUK MENINGKATKAN HASIL BELAJAR PPKN SISWA KELAS 1 SD NEGERI 004 TERATAK BULUH (Vol. 3).











