PERANCANGAN IKLAN ANIMASI 3D SABUN ORGANIK ARUM MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE
Abstract
The development of digital technology has encouraged businesses to utilize more innovative promotional media to increase product appeal. One effective medium is 3D animated advertising, as it can present more realistic, interactive, and communicative visuals than conventional promotional media. This study aims to design a 3D animated advertisement as a promotional medium for Arum Organic Soap using the Multimedia Development Life Cycle (MDLC) method. The MDLC method consists of six stages: concept, design, material collection, assembly, testing, and distribution. At the concept stage, the objectives, target audience, and promotional concept are determined. The design stage produces a storyboard and product visual design. The material collection stage involves gathering various assets such as images, textures, audio, and visual references. Next, the production process is carried out using Blender software, applying fluid simulation techniques to produce more realistic soap visualizations. The product then undergoes a testing phase to ensure visual quality, animation functionality, and content suitability before being distributed through social media. The research results in a 3D animated advertisement design, which is expected to be an attractive, informative, and effective promotional medium for introducing the benefits of Arum Organic Soap to the public and increasing consumer appeal to the product.
Keywords: 3D Animation, MDLC, Blender, Fluid Simulation, Promotional Media, Organic Soap.
References
Aulia, A. S. 2025. “Perancangan Game Aplikasi Pengenalan Planet Tata Surya Menggunakan Construct 2 Di SDN Ciruas 4.” Innovative: Journal of Social Science Research 5(4):9308–22. doi: 10.31004/innovative.v5i4.20792.
Belch, George E., and Michael A. Belch. 2018. Advertising and Promotion: An Integrated Marketing Communications Perspective. 11th ed. New York, NY: McGraw-Hill Education.
Binanto, Iwan. 2010. Multimedia Digital: Dasar Teori Dan Pengembangannya. Yogyakarta, Indonesia: Andi.
Bing, M., S. Subri, A. Alsheh, and W. Li. 2024. “The Application and Innovation of Animation Technology in Multicultural Communication Activities That Involve Malaysia and China.” Cogent Arts & Humanities 11(1). doi: 10.1080/23311983.2425133.
Chen, C. 2024. “Analysis of the Application of 3D Technology in Digital Media Art Animation Design.” Applied Mathematics and Nonlinear Sciences 9(1). doi: 10.2478/amns-2024-1244.
Chen, Y., and X. Yang. 2024. “The Application of Digital Animation in Advertising Creativity in the New Media Environment.” Probe-Media and Communication Studies 5(2). doi: 10.59429/pmcs.v5i2.1836.
Fang, J., and X. Gong. 2023. “Application of Visual Communication in Digital Animation Advertising Design Using Convolutional Neural Networks and Big Data.” PeerJ Computer Science 9:e1383. doi: 10.7717/peerj-cs.1383.
Faturahman, F., and F. Abdullah. 2024. “Perancangan Dan Pembuatan Iklan Animasi 3D Sebagai Media Promosi Pada Usaha Santi Collection.” Jurnal Minfo Polgan 13(1):870–78. doi: 10.33395/jmp.v13i1.13832.
Kerlow, Isaac V. 2009. The Art of 3D Computer Animation and Effects. 4th ed. Hoboken, NJ: John Wiley & Sons.
Kotler, Philip, and Kevin Lane Keller. 2016. Marketing Management. 15th ed. Harlow, England: Pearson Education.
Oktaviani, D. 2023. “Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Komputer Dan Jaringan Dasar Di SMK Fajar Moyongkota.” Edutik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi 3(2):152–65. doi: 10.53682/edutik.v3i2.6906.
Purwanti, E. 2022. “Application of the Multimedia Development Life Cycle (MDLC) Methodology to Build a Multimedia-Based Learning System.” Budapest International Research and Critics Institute (BIRCI-Journal) 5(1):5367–73. doi: 10.33258/birci.v5i1.3856.
Roedavan, R. 2022. “Multimedia Development Life Cycle (MDLC).”
Saputra, D., H. Hyi, E. Meilinda, and J. Sidauruk. 2024. “RPG-Based Educational Game on Basic Arithmetic Using the MDLC Method.” ITEGAM-JETIA 10(47):115–23.
Sutopo, Ariesto Hadi. 2003. Multimedia Interaktif Dengan Flash. Yogyakarta, Indonesia: Graha Ilmu.











