PENERAPAN METODE GAME BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN SISWA KELAS 5 DI SDN 1 IMOGIRI
Abstract
Learning in elementary schools requires the use of teaching methods that
can enhance students’ activeness, motivation, and understanding of
learning materials. One method considered effective in addressing these
needs is Game-Based Learning (GBL), a learning approach that utilizes
games as instructional media to achieve learning objectives. This study
aims to describe the implementation of the Game-Based Learning method
as a learning medium and to analyze its impact on the activeness and
learning outcomes of fifth-grade students at SDN 1 Imogiri. This research
employs a qualitative approach using a case study design. The research
subjects consist of fifth-grade students and a classroom teacher, while the
research object is the implementation of Game-Based Learning in the
learning process. Data were collected through observation, interviews,
and documentation, and then analyzed using data reduction, data
presentation, and conclusion drawing techniques. The results indicate
that the implementation of Game-Based Learning increases students’
learning motivation, encourages active participation in learning activities,
and helps students better understand the learning materials. The learning
atmosphere becomes more enjoyable, interactive, and less monotonous,
leading to higher student enthusiasm during the learning process.
Therefore, Game-Based Learning is proven to be an effective, innovative,
and enjoyable alternative learning medium for elementary school students.
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