DAMPAK GAME ONLINE TERHADAP HASIL BELAJAR SISWA KELAS V: KAJIAN FENOMONOLOGI DI UPT SD NEGERI 064037 MEDAN TEMBUNG

  • Gabyana Margaretha Marbun Universitas Negeri Medan
  • Dody Feliks Pandimun Ambarita Universitas Negeri Medan
  • Eva Betty Simanjuntak Universitas Negeri Medan
  • Albert Pauli Sirait Universitas Negeri Medan
  • Edizal Hatmi Universitas Negeri Medan
  • Charles Fransiscus Ambarita Universitas Negeri Medan
Keywords: Online Games, Learning Outcomes, Elementary School Students

Abstract

This study aims to determine the impact of online gaming on the learning outcomes of fifth-grade students at UPT SD Negeri 064037 Medan Tembung in the 2024/2025 academic year. This research employs a descriptive method with a qualitative approach. The research subjects were 30 fifth-grade students. The instruments used in this study was an online gaming questionnaire using a Likert scale, interviews, and documentation of students’ learning outcome scores. The results of the study indicate that more than half of the students showed a tendency to neglect school assignments (55.83%), less than half experienced physical and psychological impacts (45%), the majority experienced impacts of online gaming on learning motivation positive impacts of online gaming (22.3%), and more than half experienced negative impacts of online gaming (55%).

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Published
2026-01-15
How to Cite
Margaretha Marbun, G., Dody Feliks Pandimun Ambarita, Eva Betty Simanjuntak, Albert Pauli Sirait, Edizal Hatmi, & Charles Fransiscus Ambarita. (2026). DAMPAK GAME ONLINE TERHADAP HASIL BELAJAR SISWA KELAS V: KAJIAN FENOMONOLOGI DI UPT SD NEGERI 064037 MEDAN TEMBUNG. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(01), 29 - 39. https://doi.org/10.36989/didaktik.v12i01.11026