HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE DENGAN PRESTASI BELAJAR PESERTA DIDIK KELAS TINGGI MIN 16 JAKARTA TIMUR

  • Amanda Salsabilla Universitas Muhammadiyah Prof.Dr. Hamka
  • Rahmiati Rahmiati PGSD FKIP Universitas Muhammadiyah Prof.Dr. Hamka
  • Nurafni Nurafni PGSD FKIP Universitas Muhammadiyah Prof.Dr. Hamka
Keywords: Playing game online, learning achievement

Abstract

This study aims to determine the relationship between the habit of playing online games with the learning achievement of high grade students at MIN 16 Cipayung, East Jakarta. This research uses Associative Quantitative Research and uses correlation research methods. The tool used to collect data in this study was a questionnaire in the form of a statement in the form of a Likert scale for the habit of playing online games, and report cards for student achievement in the even semester of the 2021/2022 school year. In testing the hypothesis, the product moment correlation test was used to obtain a sig value. (2tailed) 0.03 or < from 0.024, and the correlation value is 0.361. The conclusion of this study shows that there is a relationship between playing online games with the learning achievement of high grade students at MIN 16 East Jakarta.

References

Yuli, O. (2018). Pengaruh Akuntansi Inferensial Terhadap Keputusan Dan Dampaknya Terhadap Perencanaan Laba (Studi Kasus Pada Salah Satu Industri Keramik Naungan UPTD Litbang Keramik Plered).
Yeni,Z.(2018).Penelitian Pendidkikan. 1-70.
Ningtyas.(2021). Metode Penelitian . 32-41.
Sugiyono. (2017). Metode Penelitian Pendidikan Kuantitatif, Kualitatif dan R&D .
Published
2022-07-31
How to Cite
Salsabilla, A., Rahmiati, R., & Nurafni, N. (2022). HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE DENGAN PRESTASI BELAJAR PESERTA DIDIK KELAS TINGGI MIN 16 JAKARTA TIMUR. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 8(1), 638 - 646. https://doi.org/10.36989/didaktik.v8i1.336