PENERAPAN GAME DRAG AND DROP UNTUK MENINGKATKAN HASIL BELAJAR IPAS MURID KELAS IV SD

  • Ramiatun Universitas PGRI Ronggolawe Tuban
  • Tabitha Sri Hartati W. Universitas PGRI Ronggolawe Tuban
  • Karjono UPT SD Negeri Kutorejo 3 Tuban
Keywords: Learning Outcomes, Science, Drag and Drop Game, Interactive Learning Media

Abstract

This study aims to improve the learning outcomes of the Social Sciences (IPAS)
topic of My Role and Duties in the School and Community Environment through the
Drag and Drop Game media for fourth-grade students of UPT SD Negeri Kutorejo 3
Tuban. This study uses the Classroom Action Research (CAR) method of the
Kemmis and McTaggart model which is implemented in two cycles. The research
subjects were 26 students consisting of 11 male students and 15 female students.
Data collection techniques were carried out through observation, interviews, tests,
and documentation. Data were analyzed descriptively quantitatively and
qualitatively. The results of the study showed an increase in student learning
outcomes in each cycle. In the pre-cycle stage, the average student learning
outcome was 49.3 with a learning completeness of 19.2%. In the first cycle, the
average learning outcome increased to 53.8 with a learning completeness of 26.9%.
Furthermore, in the second cycle, the average learning outcome increased to 90
with a learning completeness reaching 92.3%. In addition to improving learning
outcomes, the use of the Drag and Drop Game media also increased student
activity, motivation, and involvement during the learning process. Thus, the Drag
and Drop Game is effective in improving the science learning outcomes of fourth
grade elementary school students.

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Published
2026-06-11
How to Cite
Ramiatun, Sri Hartati W., T., & Karjono. (2026). PENERAPAN GAME DRAG AND DROP UNTUK MENINGKATKAN HASIL BELAJAR IPAS MURID KELAS IV SD . Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(02), 175 - 189. https://doi.org/10.36989/didaktik.v12i02.14627